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Dealing with addiction to virtual
worlds and video games
By Angeline Olschewski
October 17, 2007 | When Halo 2 premiered Nov. 9, 2004,
the boys in my dorm disappeared. I was unaware of the
release of the video game, and so each day I would pass
by their apartment, press my nose to the door jamb,
and take a whiff expecting to smell rotting body. Anyone
who has been in a bachelors' apartment knows you will
inevitably smell rotting something, so I assumed it
was the trash or the sink that made the various stenches
I inhaled, and moved on to the next apartment.
Days later the boys emerged with bloodshot eyes, greasy
hair, tartar-caked teeth, and that stench that was previously
unidentified. They had conquered the game, and life
could continue as normal.
Normal that is, until November of 2005, when kids
slept outside Best Buy for days to secure first dibs
on the Xbox 360. Can it be called abduction if the video
game console is what takes someone hostage?
A year later we have the newest version of Halo. My
father's staff is working overtime tocompensate for
another employee's vacation time. While I do not begrudge
him his hard earned time off, he freely confessed that
he would be spending the next 10 days playing Halo 3.
In addition, he offhandedly mentioned that his video
game playing was a major factor in the dissolution of
his marriage. Shocking.
But these are some minor instances of video game addiction.
This is a serious problem, and it's growing. Research
conducted by Marny Hauge and Douglas Gentile, along
with the National Institute of Media and the Family,
suggests that "video game 'addiction' is a problem among
adolescents, particularly among males, and that addiction
is associated with adjustment problems such as school
performance and aggressive attitudes and behaviors."
Up until now, it has been difficult to prove that
video games are addicting due to insufficient measuring
techniques. Notice in the above quote, there are quotation
marks around the word "addiction." My father's employee
refers to his game time as "playing video games."
But let's be honest, folks. When you take ten days
of vacation with the expectation to remain indoors and
play video games, you have crossed the dependency line.
"In some adolescents, video game playing is a behavior
which resembles dependence," according to a 2003 study
published in Society for the Study of Addictions to
Alcohol and Other Drugs. "For these people, the behavior
is out of their control, is invasive, is used as an
escape from reality or involves serious risk for their
social development."
Shelley Porter knows something about this. Her 27-year-old
nephew James (not his real name) has not left the basement
of his parents' home in eight years, except to go to
doctor's appointments or family functions.
James, who is extremely intelligent, graduated high
school early and was snatched up by a computer company
in Seattle. Without many friends, soon the majority
of his interaction with the outside world came through
online gaming. He became so involved that he neglected
his own health to the point of anorexia.
His parents moved him back home. These days he sits
in the basement playing World of Warcraft, an online
role-playing game.
Sherry Rauh, author of "Video Game Addiction No Fun"
explained that the "lure of a fantasy world is especially
pertinent to online role-playing games. These are games
in which a player assumes the role of a fictional character
and interacts with other players in a virtual world."
Paraphrasing Kimberly Young, PsyD and clinical director
of the Center for On-line Addiction, Rauh continues,
"An intelligent child who is unpopular at school can
become dominant in the game. The virtual life becomes
more appealing than real life."
World of Warcraft released in 2004 to positive reviews.
It is not just a game; it's a social experience as demonstrated
by the name of their Web site, "World of Warcraft Community
Site."
My cousin, whose husband is an avid player, explained
that it's a place where you are judged solely on your
skills. "My brother's friend went deaf about a year
ago, and she loves to play because there she is not
disabled," she said. "There, she is just another player
who's good or not."
But when the game consumes your entire day, the community
of Warcraft becomes your drug. According to the Web
site, there are currently "eight million players and
counting" worldwide. Google "World of Warcraft Addictions"
and you will find over 100,000 links to various pages
such as recovery stories, quizzes to tell if you are
addicted, and my favorite site, www.wowdetox.com
wow being the acronym for World of Warcraft.
Video game addiction is a real problem with real consequences.
Marriages end, children fail classes, grown men starve
themselves. There is help for those who recognize the
problem in their own lives.
Considering the fact that Halo 3 smashed all previous
sales records, I don't suppose there are many who think
they have a problem.
NW
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